black and gray audio mixer

GABRIELE FRATERNALI

SOUND DESIGNER

TECHNICAL SOUND DESIGNER

COMPOSER

|

|

PORTFOLIO

Sound Design
- SHOWREEL -

This reel showcases original sound design for video games and TV series, from subtle ambiences to full-throttle action.
Crafted, mixed, and brought to life by me.

Best enjoyed with headphones.

FMOD
- MUSIC SYSTEM -

A collection of original music composed and implemented for video games and TV series, from intimate textures to epic battle.
Written, arranged, and produced by me.

Best enjoyed with headphones.

This showreel highlights the audio implementation workflow for "CROPOUT", a project developed in Unreal Engine 5 with FMOD integration for advanced audio design and interactivity.

Best enjoyed with headphones.

Game Audio Implementation
- SHOWREEL -
Music
- SHOWREEL -

A selection of original compositions exploring a wide range of moods and emotions, composed by me.

Best enjoyed with headphones.

This is my interpretation of the fight between Saber Alter and Rider from Fate/Stay Night: Heaven’s Feel III.
Most of the sounds were created from scratch using
synthesis in Phase Plant to give the scene a different feel.

Best enjoyed with headphones.

Sound Redesign - Fate/Stay Night: Heaven’s Feel III

Experience

Master - Game Audio Production

Event Horizon School (Turin, IT)

2024 - 2025

Built a solid foundation in interactive audio and adaptive music implementation in Unreal Engine and Unity through academic training, using tools such as FMOD, Wwise, and Metasound.

Sound Design | Music

Self-Study | Musician

2008 - Present

Developed expertise in sound design and music composition through dedicated self-study and practice.

A dimly lit music production setup featuring a computer screen displaying audio editing software. In the foreground, there's a blurred silhouette of a person working at the desk. Behind the monitor, audio equipment including a large speaker and soundproofing foam are visible.
A dimly lit music production setup featuring a computer screen displaying audio editing software. In the foreground, there's a blurred silhouette of a person working at the desk. Behind the monitor, audio equipment including a large speaker and soundproofing foam are visible.

Services

Sound Design

I create high-quality, expressive sound assets that enhance immersion, realism, and narrative depth across a variety of interactive experiences.

black and gray audio mixer
black and gray audio mixer
Game Audio Implementation

I implement responsive, optimized audio using FMOD, Wwise, and Metasound, ensuring seamless integration with gameplay and real-time systems.

I compose original, stylistically coherent music tailored to the emotional and narrative needs of each project, both linear and adaptive.

Music Composition
A laptop with the logo 'Soundtrax Stock Music Library' next to a music mixing console and a synthesizer placed on a light-colored surface. The synthesizer has colorful knobs and a small display screen.
A laptop with the logo 'Soundtrax Stock Music Library' next to a music mixing console and a synthesizer placed on a light-colored surface. The synthesizer has colorful knobs and a small display screen.

CONTACT ME

gabriele.fraternali95@gmail.com